Thus, it is possible that a defender may not have bid nil on his/her own hand, but the other defender did bid nil on that defender's hand, in which case only the other defender receives points or penalties from the nil bid. The nil bonus or penalty is awarded to a player only if he/she bid nil on a player's hand and only when the bidder is teamed with the (real or dummy) player holding that hand. However, should another bidder bid higher and the first bidder become a defender, the first bidder will be playing with the other defender's hand declared nil (with his/her other two nil declarations ignored as those hands are on the declarer's team). The reasoning in this case is that the first bidder may become the declarer, and he/she wants the dummy hand declared nil. For example, if the first bidder has a strong hand, he/she might bid nil on the dummy hand and on both of the other real player's hands. Note that it is possible for a player to bid nil on as many as three hands. Similarly, a player can bid nil on another real player's hand, and that nil only applies if that real player ends up teamed with the bidder as a defender. A nil bid for the dummy hand only applies if the bidder becomes the declarer otherwise, his/her nil bid on the dummy hand does not apply and is ignored. A bidder can also specify a nil bid for the dummy hand for example, a bid of 8 with nil for the dummy. For example, a real player can bid 4 (as his/her team bid) and nil for his/her own hand. (See Bidding Strategy below.) Nil bids: Bidding zero (or “nil”) is done by declaring the nil hand (or hands) at the same time and in addition to the player's team bid. Subsequent bidders can consider earlier bids when estimating the power of each players' hands-including the dummy's hand. This disadvantage is countered somewhat by the first-high-bid tie breaker for determining the declarer. The first bidder has the least information, and must assume that the dummy is likely to have an average hand (able to take 3 tricks) unless his/her hand is especially weak or strong. Uncertainty as to the contents of the dummy hand and whether the bidder will become the declarer (teaming with the dummy hand) or a defender adds to the challenge of Dummy Hand Spades. More than one player, the first player making that high bid is the Who will team up with the dummy against the other two real players (called the The real player making the highest bid becomes the “declarer,” Player states how many total tricks he/she expects his/her team to win. To the left of the dealer starts the bidding and, in turn clockwise, each real The dummy's hand is kept face-down onĪs in regular Spades, there is one round of bidding. (clockwise) after each hand, skipping over the dummy player. Hand is determined by the outcome of the bidding for that hand (seeĪs with regular Spades, the first dealer is chosen from the real players byĪ draw for high card, and thereafter the deal passes to the dealer's left Real players play (for the most part) as a team against the team consisting of The three “real” players are scored as individuals, eachĪccumulating their own points and bags. Some players even prefer this variant to standardĭesignate one position at the table for the missing (“dummy”) Knowledge of the rules and game play for regular four-player Spades isĬaution: The uncertainty and individuallyĬompetitive (cut throat) nature of “Dummy Hand” Spades isĬhallenging and addictive. Much of the flavor and play of standard Spades (with a bit of Bridge play Although the standardĪpproach to playing Spades with only three players (where each player is dealtġ7 cards, etc.) significantly changes the play, the following rules maintain Missing a fourth player for Spades? Not to worry. “Dummy Hand” Spades Three-Player “Dummy Hand” Spades
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